Thursday, 4 December 2008
Dragonfly fun!
Wednesday, 3 December 2008
Love is in the air!

Wednesday, 26 November 2008
Animatic? You betcha!
Ok, so obviously its missing sound to make it muuuuch more appealing, and the animation seems quite stiff..... il get to grips with his squash and stretch, and a little bounce for him. But thats pretty much what happens in the film (bar the credits....im saving that one for a suprise, sorry people!)
Hope you enjoyed the fruits of my Wacom, 'Photoshop has had an expected error' based labour!
Tuesday, 18 November 2008
On another note...
back with a vengeance
Its been a while, and to be honest...progress has kind of slowed down a lot...
heres what iv been getting upto...
- friends birthdays! (always seem to come at once dont they?)
- Bought 'The best of the BeeGees' (i know, i like it though!)
- finished working on the test walk cycle (motivated by the BeeGees of course)
- successfully fixed my broken blind (you ever get them days when everything is a distraction?)
- AND, sized up and done a 'roll-call' so to speak of every object that appears in my film
- started work on the animatic
So yeah, one of them weeks.
Heres the roll-call i speak of...
It looks like something aimed at little children....maybe it is? Iv never thought about my target audience to be honest with you, but its worrying that my mental capacity has lead me to 5 year olds!! Big market though!
Anyway, im not so sure about the thickness of line in this picture, i used photoshop brush size '12', iv done a few tests, and i reckons im sticking with size '9'! One little decision there, but every little helps! The colours are perfect though, and the environment works. Simple yet effective!
Ok, ok, chillout...im getting to it...
heres what you've been waiting for...first bit of motion....
Yeah, i know the animation isnt top quality, but to be honest with you it was just a test for the pipeline, colour schemes and whatnot, i havnt put the environment background on here yet.
I do kind of like the way he bobs up and down, and his little legs kind of scuttle about, but he's way too quick, and rigid for now.
The pipeline i used was - drawn and animated in Toonboom - floor and coloured in Photoshop - edited and composited in Final Cut.
Simple, useable, i kinda like it....i also have ToomBoom and Photoshop at home which makes things conveniant....however i dont have a Wacom tablet...which is an absolute ball-ache to be honest. Looks like more hours in the sweatshop :S.
Sunday, 9 November 2008
war of the worlds...
- Animating in Maya
- Animating 2-D or in Toonboom.
- Colouring, set design & everything else involved style wise
- Lighting in Maya
- Recording sound
and the things i have issues with -
- Modelling in Maya
- Rigging in Maya
- Editing in general, after effects, or final cut. (particular nightmare for me!)
- Credits etc.
These are things i am going to set out to work upon, or seek help with in the next few coming weeks so as not to be so clueless when they pop up in production. Aswell as that, i am starting to navigate my way around ToonBoom, with a couple of personal tutorings by Simon, it seems easy enough to achieve what i am looking for.
One thing thats been a nice idea that Kyle contributed to me was (because the film ends on such a sad tragic note...which of course will leave all of the audience on a bit of a downer, having fell in love with little Mooky), maybe i should have something cute & quirky in the credits! This i like, so iv just stuck with the simple idea of Mook dancing about bottom screen whilst flower heads rain down during the credits. Setting out to achieve this is one thing, we shall have to see how achievable it really is. Here's the idea in a nutshell!

I have also been wondering about the overall appeal of the film, maybe a 'nothing' environment isnt such a bright idea? I have been playing with different 'surfaces' so to speak for which the scene takes part in, as part of my test pipeline.
For the pipeline, i am merely doing a walk cycle in toonboom, colouring in ToomBoom to see how it exports.
This is the simple floor i am using for the test, and how the character will look on screen colour wise etc. in ToomBoom.

...which i feel looks much more accomplished, and appealing.
However, it was all coloured in photoshop.
This will all of course be irrelevant if once i have my model made (currently being worked on by Joe Cornell) in Maya, i choose to use it.
This is the perspective turnaround drawing i have given to Joe to use to model Mook, it also has a couple of notes on how i would like it rigged aswell to make it easier to understand the matrix of his movement, and computer clean-uppy shizzle that may need to occur, and the amount of squash & stretch required. I also played with a few colours for him, but i feel the pink & grey/blue are just too moomin!
Time shall tell...in the meantime, walk cycle should be done by the end of the week! Keep your eyes peeled!
Wednesday, 5 November 2008
Storyboard!!! Booyah!





Mook and the moon

Monday, 3 November 2008
The last few weeks condensed into a power bar!
So, i left you last time safe in the knowledge i have a character, and a lot of enthusiasm for him, but no real actual direction, or accomplished sketchwork of this guy.
So iv been working!
I sketched me some more of him, played with different sizes, fatness, cuteness, etc....

and he's evolved so to speak! Well, he's gained some arms...the lucky bugger! and iv made him a lot smoother, sort of like a bar of soap would be (if that makes sense?)
One big debate i had with myself was wether or not to give him the ability of speach? Now i weighed up some pro's and con's, pro's being that iv had experience doing lip-sync before, and actually consider myself a bit of a specialist in the whole process, dope sheeting and all that!
However, having to record the sound, give this adorable lil guy a voice of some sort seems like a whole lot more work than neccesery, and i could lead a very nicely animated piece using him as a mute, it would allow me to focus more emphasis on his expression etc. Think scrat from the Ice Age shorts, it shows a great use of character animation and expression!
As for sound, im thinking some nice music will do nicely, maybe a few squeaks etc from Mook.
So, progress progress progress...
iv drawn him a few more times, getting used to his body shapes, expressions, and his relationship with his plant...or pot as he finds it!
Cute little bugger isnt he?
Anyhow, im slowly becoming more and more attatched to drawing him 2-D, i really like the idea of doing it all 2-D, but the idea of colouring frames etc is daunting, and also, i worry about the quality. (i mean, look at the picture for god sake, on paper looks much better than that beige scanning!)
Anyhow, toodles for now...i shall return and show you some more sketches and concept stuff as it develops!
Monday, 27 October 2008
And so it begins...
